Game Ideas ---------- - The game might utilise mechanics similar to Cyberpunk 2020 or some other existing role-playing game - The currency in the game is Zeta - People can trade items and favors in CPU cycle payment method - Trading data is common; the value depends on how hard it was to get and who it belongs to (Evil Corporations) :) - The game needs to be multiplayer, as well as allow human storytellers - The game needs to make it easy to add new scenarios, characters, and so on - There's a luck factor that guides your actions in concert with the corresponding skill + hardness factors COMPUTERS --------- Deck Models - 32-bit small computers ----------- Uno 3,000 zetas --- RAM: 256 megs MIPS: 1000 MFLOPS: 1000 Duo 4,500 zetas, 400 per 256 megs of additional RAM --- RAM: 256-1024 megs (standard 256, increments of 256) MIPS: 2000 MFLOPS 2000 Quo 8,000 zetas, RAM is 800 zetas per 512 megabytes --- RAM: 512-2048 megs (standard 512, increments of 512) MIPS: 10000 MFLOPS: 7500 Octa 20,000 zetas, RAM is 1500 / 1 gigabyte ---- RAM: 2048-8192 megabytes, 1024-megabyte modules MIPS 25000 MFLOPS: 13000 Mainframe Models - 64-bit middle-range computers ---------------- Thunder 35,000 zetas, RAM 2000 / 1 gigabyte ------- RAM: 8192-32768 megabytes MIPS: 50000 MFLOPS: 30000 Tornado 45,000 zetas, RAM 12000 / 8 gigabytes ------- RAM: 16384-65536 megabytes MIPS: 75000 MFLOPS: 50000 Quake 60,000 zetas, RAM 30000 / 32 gigabytes ------ RAM: 32768-262144 megabytes MIPS: 125000 MFLOPS: 100000 Superputer Models 128-bit high-end computers ----------------- Venus 100,000 zetas, RAM 40000 / 64 gigabytes ----- RAM: 65536-524288 megabytes MIPS: 250000 MFLOPS: 170000 Mars 150,000 zetas, RAM 60000 / 128 gigabytes ---- RAM: 131072-1048576 megabytes MIPS: 400000 MFLOPS: 250000 Saturn 200,000 zetas, RAM 100000 / 256 gigabytes ------ RAM: 262144-1048576 megabytes MIPS: 550000 MFLOPS: 350000 Pluto 300,000 zetas, RAM 150000 / 512 gigabytes ----- RAM: 531072-2097152 megabytes MIPS: 700000 MFLOPS: 500000 HARDWARE -------- Hard Drives ----------- Winchester ---------- Mini ---- SIZE: 40 gigabytes SPEED: 20 megabytes/second SLOTS: 4 PRIZE: 1000 zetas Small ----- SIZE: 80 gigabytes SPEED: 20 megabytes/second SLOTS: 6 PRIZE: 1750 zetas Medium ------ SIZE: 250 gigabytes SPEED: 40 megabytes/second SLOTS: 8 PRIZE: 5000 zetas Large ----- SIZE: 500 gigabytes SPEED: 60 megabytes/second SLOTS: 10 PRIZE: 8000 zetas Giant ----- SIZE: 4000 gigabytes SPEED: 80 megabytes/second SLOTS: 16 PRIZE: 40000 zetas RAID ---- L5A --- BRIEF: add maximum of 16 disks into a RAID Level 5 array SPEED: 20 megabytes/second PRIZE: 2000 zetas L5B --- BRIEF: add maximum of 16 disks into a RAID Level 5 array SPEED: 40 megabytes/second PRIZE: 3500 zetas L5C --- BRIEF: add maximum of 16 disks into a RAID Level 5 array SPEED: 60 megabytes/second PRIZE: 4500 zetas L5D --- BRIEF: add maximum of 16 disks into a RAID Level 5 array SPEED: 80 megabytes/second PRIZE: 6000 zetas SOFTWARE -------- Systems ------- Hax available for decks and mainframes --- PRIZE: 150 per deck, 250 per mainframe SPEED: 50 SIZE: 4 gigabytes DECRYPT: 75 MOPS ENCRYPT: 125 MOPS SECURITY: Low Loonix available for decks and mainframes ------ PRIZE: 350 per deck, 500 per mainframe SPEED: 75 SIZE: 8 gigabytes DECRYPT: 100 MOPS ENCRYPT: 150 MOPS SECURITY: Medium Atlantix available for decks, mainframes, and superputers -------- PRIZE: 500 per deck, 750 per mainframe, 1000 per superputer SPEED: 85 SIZE: 8 gigabytes DECRYPT: 150 MOPS ENCRYPT: 250 MOPS SECURITY: High Cryptix available for decks, mainframes, and superputers ------- PRIZE: 1000 per deck, 1250 per mainframe, 1500 per superputer SPEED 85 SIZE: 12 gigabytes DECRYPT: 300 MOPS ENCRYPT: 450 MOPS SECURITY: Excellent Defense ------- Green Ice 500 zetas per shot; jams telecommunications Red Ice 1000 zetas per shot; jams telecomms + Interweb Blue Ice 2000 zetas per shot; jams telecomms + Interweb + TV Black Ice 5000 zetas per shot; Electromagnetic Pulse (EMP) Decrypter --------- Green Keygen 500 zetas, 1/4 * MIPS keys/second at 128-bit Red Keygen 1000 zetas, 1/3 * MIPS keys/second at 256-bit Blue Keygen 2500 zetas, 2/3 * MIPS keys/second at 256-bit Black Keygen 7000 zetas, 3/4 * MIPS + 1/3 * FLOPS keys/second at 512-bit Attack ------ DOS 100 zetas/hour at 10 Mbps, 700 at 100, 5000 at 1000 Trojan 128 500 zetas Trojan 256 1000 zetas Trojan 512 2500 zetas Trojan 1024 5000 zetas Trojan 2048 7500 zetas Games ----- Core Wars: Play against classic program examples Nethack: Challenge people by points CHARACTER SHEET --------------- info ---- name age race human, alien, dwarf, elf class wizard, barbarian skills ------ lockpick - roll skill + luck >= roll lock level -> open shoplift martial crypto crack code reverse health strength endurance seduction flirt ----- poker blackjack handguns shotguns rifles math physics puzzles inventory --------- ... Data Types ---------- - health stats - account numbers - social security numbers - cryptographic keys - passwords Chemicals --------- - truth serum - nanorobots/programs - cures for illnesses - ganja; boosts creativity, lets you think multidimensionally - acid; boosts imagination, brings visions - memory enhancers Action 'Menus' -------------- Talk ---- - in case we do scripted dialogs, this could have options of what to say next Martial Combat -------------- - computer rolls dices - roll attack instinct - roll defense instinct - if defense faster, roll opponent attack damage - otherwise, roll attack damage - roll defense + luck - if attack stronger, subtract hitpoints Armed Combat ------------ - fire pistol - fire rifle - fire machine gun - throw grenade - launch rocket - call bomber - request warhead Defense ------- - choice of defense mechanisms/combos - martial on martial